EarthBound on Retronauts

earthbound-wii-u

Anyone who reads my poorly-maintained blog will know that I am a fan of EarthBound.

This week’s Retronauts Podcast is about one of the greatest RPGs of all time: USGamer.com.

It’s just cool to hear people talk highly about a game that went almost completely overlooked back when it released.

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What ya reading? Legends of Localization

Always worth a read is Legends of Localization. It’s a collection localization details for games that were brought into the US from Japan.

It’s mostly classic games, and it details a lot of the changes that were made in the process of making them more appealing to gamers in the States.

Here’s the EarthBound section: Link.

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Zelda: Breath of the Wild could be the refresh the series needs

Nintendo just revealed a good three minutes (and a bunch more gameplay during its Treehouse videos) of footage from its upcoming Legend of Zelda game, titled Breath of the Wild.

Much like Link Between Worlds was, this seems like a deliberate departure from the Zelda formula that’s been the standard since A Link to the Past. Those earlier games consisted of the player traversing through a dungeon, finding a special item and using the special item to defeat the boss at the end of the dungeon. That special item would then make it possible for the player to access further areas of the game’s overworld.

Link Between Worlds broke that gameplay formula by adding the ability to buy or rent the equippable items. This made it somewhat possible to explore the world and access the dungeons in almost any order the player chooses.

The upcoming Legend of Zelda: Breath of the Wild, so far, looks to be much more open than previous games. The game still requires players to find items that will help them traverse the land, but unlike previous games in the series, their path is not predetermined.

Also noteworthy about the latest entry in the well-loved series is that in the gameplay videos and trailers we’ve seen so far, we haven’t seen Link’s traditional green garb once. Even promotional materials and Nintendo’s E3 2016 booth have shown Link in a blue tunic and without his trademark green cap.

More interestingly, players simply pick up weapons and clothes throughout the game’s world. Defeated enemies will drop their swords and axes, allowing Link the opportunity to equip them and use them in battle.

Of course, anyone who has seen some of Nintendo’s E3 gameplay videos will know that. At this point it’s not as if any of that is a big secret.

Still, it’s great to see Nintendo is ready to take what is one of its most popular franchises in an unprecedented new direction.

I, for one, look forward to these changes.

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Sometimes

Sometimes, all you have are your memories. So hold on to the good ones. Ya know?

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KMFDM

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Two books I am currently reading

Here are two great books I am currently reading:

TCP/IP Guide

This one is a monster. It’s around 1500 pages, and covers just about everything you need to know about TCP/IP. (Link)

NMAP Network Scanning

I recently started learning NMAP. This is the book. It’s actually by the guy who created NMAP, so he’s probably pretty qualified to tell us how it works. (Link)

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Castlevania II Memories

As an 80s kid whose first gaming system was the NES, it’s easy to look back at awful games and remember them fondly.

One such game is Castlevania II: Simon’s Quest. The game’s themes were a departure from much of what I was used to at the time. It didn’t have the bright colorful worlds and lightheartedness of the Mario or Megaman series.

Simon’s Quest also seemed more mature than everything else I’d played back then. I remember the game having a lot of text, but lacking the reading coprehension skills at the time to make full sense of everything going on. Still, I felt like a big boy with all the reading asked of me.

What drew me in at the time, even as a kid, was Castlevania’s gothic atmosphere. The music, to this day, is some of my favorite in videogames.

The game’s religious themes also fascinated me. The player could walk into a church and a priest would allow them to stay and recover health. For me, at least, it added a sense of mystery.

I played the game for several days over the summer of ’89, if memory serves me correctly. During this time, my best friend and a cousin were spending the summer days at my house. They were attending CCE at the time. It was some sort of Catholic summer school thing that all of my friends (except for me) went to every day. Looking back, I’m not sure it if was every day, or if it just seemed like every day. Those weeks of summer were kind of a blur of Simon’s Quest and episodes of Teenage Mutant Ninja Turtles with my friend and cousin.

They were complaining about Sister what’s-her-name, or singing, “I’ve got the joy, joy, joy, joy down in my heart!” I’d often just sit there and say “Shut up! I’m trying to kill Dracula!”

That didn’t help, they’d just keep singing.

It was a great time that I will always have happy memories of. They learned something about the Bible. But that summer, I learned that all it takes to kill Dracula is a whip and a few vials of holy water.

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